Calculating lushen amp damage
Webdamage formula for attack-based skills (current best guess) formula (damage reduction part: 1000 / (3.5 x defense + 1140)) linear fit (each datapoint reflects the average damage from 40+ attacks) RNG component is not affected by def break or critical hit but its affected by buffs. Updated skills multipliers credits to u/Xzandro for hosting this. WebMost games use some sort of random variance when calculating attack damage. I don't see anything about this in the wiki under damage calculation, but obviously they're not accounting for everything or you would be right. ... This is a guild mate's Lushen using amp magic. Why is the damage different from one monster to the next? It ignores def ...
Calculating lushen amp damage
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Webgeneral damage formula is: 1.5 (atk buff) * (attack from runes + leader skill + towers) * (1 + cdmg + skillups + tower) * multiplier. so, in your case, we have (2293 + 900 * 0.65) * 1.5 * (1 + 1.31 + 0.25 + 0.30) * 0.68 = 8395 per card. I dont know why you see 7k. That is … WebSep 5, 2024 · When you use those numbers in the calculator above for the load Impedance = R + j*X with R= 75, X = 0. The mismatch loss is calculated to be 0.18 dB. As a result of …
WebSeiishizo has a video on this team. It has extremely high rune quality as you need a one shot Lushen at +120. Those two subs are on different types of artifacts btw. Dmg to water really is the cheat code for gb12 lushens. Artifact main stat isn't nearly as important as dmg to … WebSep 28, 2024 · Amps = Watts/Volts (amps equals wattage of the lights divided by the ac voltage in the house such as 120vac, 240 etc etc). Volts x Amps = Watt. Example. a 300 …
WebHomepage Balegyr Damage Calculator Credits. Language. English. Guild and Arena flags. Guild Level. Guardstone. Crystal Altar Ancient Sword. Fire Sanctuary. Light Sanctuary ... Damage is calculated for the last hit. Should be 32.5k or more for optimal results. WebConventional wisdom says that Lushen is better therefore he should be first. However, Lushen's real power comes from using two of them. If I put my best Rage/Blade runes on Lushen, Amp will do around 15k total damage with an attack buff. Keep in mind that my Lushen does not have any skill ups in his 3rd.
WebMegan is the better choice in Leo Double Lushen cause she gives 51% of att power (21% arena lead + 30% att buff), the Def buff for leftovers monsters after Double Amp, and the needed att bar boost: due to Leo's passive, all spd are even, so an atb boost guarantee your Lushens going right after, not leting any enemy monster to go in between ...
WebMy bomb Hell team is Hraevelg lead, fire twins, Lushen, and a final aoe nuke. Sig is the most basic option and he works fine. Shaina or Hraevelg can go first. Hrae buffs spd and attk, shaina aoe def break, lushen amp, then I'll usually cleanup the last two remaining with s1. My shaina is maxed so her s2 is up by the 2nd wave. the edulaw portalWebAvg time is about 45 seconds with Astar + tricaru Vampire is a must. Tricaru has a total of 7 fight sets + 1 shield set. Astar has +8948 HP, +1753ATK, +193 Def, +57 Spd, 100 Crate, 214 Cdmg. All towers maxed. I find when i add lushen or shaman to the mix the avg run time is slower due to lushen derps. the education people pay scaleWebLeader Skill: Increases the Attack Power of ally monsters in the Dungeons by 33%. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Surprise Box: Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed ... the educator\u0027s word frequency guideWebSince I noticed several Reddit threads about whether there exists a Summoners War Calculator online, I decided I would make my own. The features are currently : • Statistics calculator (with towers input, leader skills, (de)buffs and special runes) • Damage calculator (against a monster with inputted stats, with (de)buff support) • Skill ... the edutainment groupWebPerfect Quick Lushen deals nearly as much damage as Perfect Fat Lushen. This is because we're gemming and grinding SPD, which counts as 2.5 rolls, and doesn't take any rolls away from offensive stats. The only reason Fat Lushen deals more is that he gems in ATK%, fATK, and CD%. All other stats/rolls/grinds are essentially the same between the … the educator 5 star innovative schoolsWeb[Discussion] Lushen amp damage theory.. Discussion. So over on the forums some guy is claiming. That not only does his Lushen amp 13k on garbage runes (I can skip this bit) He is claiming he has several rep lushens that are doing 10-13k per card in scenario without any set up (No atk buff fight runes etc etc) the educatoriumWebThe 3rd card deals reduced damage by 40% when they fall below 50% hp. 6k per card = what you need to reach, 6k+6k+3k= 15k. EDIT: But to answer your question. Lushen needs to hit for 5.976 at the very minimum if you want to kill the golems (The game's damage fluctuates within a certain %, but 5.976*2.5 (2 and a half card) = 14.940 HP. 3. the eduworld